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OpenGL Ports of CLASSIC DOS GAMES, anyone? Especially those that have em "around"

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Old Jul 7, 2008, 11:20pm Default Re: OpenGL Ports of CLASSIC DOS GAMES, anyone? Especially those that have em "around"
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I'm absorbed in Elder Scrolls IV: Oblivion. Love the interaction and freedom to a hero, bad guy, or whatever in between.
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Old Jul 8, 2008, 07:40am Default Re: OpenGL Ports of CLASSIC DOS GAMES, anyone? Especially those that have em "around"
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I don't know that game, so, I couldn't tell you IF there is a port of it to OpenGL (or, DirectX) though... sorry sepulchre (or, if it even comes that way natively/as-is, out-of-the-box/oem-stock, as being already done in OpenGL or DirectX 3D)!

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Old Jul 8, 2008, 08:15am Default Re: OpenGL Ports of CLASSIC DOS GAMES, anyone? Especially those that have em "around"
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Oops! Yes, I guess it doesn't need a port to DirectX. Sorry (off thread).
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Old Jul 8, 2008, 05:48pm Default Re: OpenGL Ports of CLASSIC DOS GAMES, anyone? Especially those that have em "around"
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Quote:
Originally Posted by sepulchre View Post
Oops! Yes, I guess it doesn't need a port to DirectX. Sorry (off thread).
No biggie... but, for "future reference", to others reading this post/thread?

This post's about OLDER games, from the DOS/Win3.x - Win9x era (circa 1992-1996 or thereabouts) that have been "ported" (changed/updated/upgraded) to more modern types of display engines for games (i.e.-> OpenGL &/or DirectX), vs. older methods (sprite animations & bitmap "blasting" thru the vidcard framebuffers etc.).

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